On the barren planet that you were dropped onto in a space capsule, you find no signs of life. Besides sand and mineral resources, the planet has little to offer. That is where you and your terraforming team come in. You set out to gather ore and minerals that are scattered on the ground with your mining tool. Always keeping your food, water, and especially oxygen levels in mind, you return to the safety of your stranded capsule to recharge your oxygen tank and store your loot in a chest.
Those are the first steps, and from there, you will walk a path that feels positively familiar to any fans of the survival-crafting genre yet refreshingly different as soon as you start building your space station. To transform ‘your’ planet into something worth living on, you have to restore an atmosphere with high enough oxygen levels and atmospheric pressure to enable breathing and temperatures that allow for ice to melt into lakes and plants to grow.
The further you progress in these three planetary features, the more advanced facilities you unlock. These are more efficient and provide new gameplay features. New buildings and equipment can additionally be unlocked by researching microchips on your base’s computer. Chips are most commonly found in space shuttle wrecks scattered around the world.
Satisfying Progress
At the start of the game, you will feel very restricted by the amount of oxygen your suit can hold. You have to keep trips short, bring lots of oxygen capsules in your backpack, or build simple base structures underway to keep you from passing out. But the more you progress your planet’s atmospheric levels and your own equipment, the longer you can stay outside.
The evolution and the part we players take in it feel extremely satisfying to watch and motivating to keep you playing. Seldomly any terraforming felt as rewarding as looking back at minute-1-screenshots while watching the lake water slowly coming back or while standing amidst flower fields that are buzzing with bees and butterflies.
Bring back lifeforms
One of the goals will be completely restoring the atmosphere and repopulating it with plants, insects, and mammals. Another will be exploring every inch of the planet, uncovering riddles and environmental storytelling as well as diary entries and relics that tell you about this planet’s past and its inhabitants fate.
You find yourself in an open-world with parts that are handcrafted and parts that are procedurally generated to mix things up. In a more progressed game, you also unlock the Portal Generator, which acts as a type of expedition for your group. These special zones harbor rare quartz minerals and crates filled with more valuable loot than those on the overworld.
Manage, Optimize and Advance
Managing your growing space station is a challenge of its own, yet we found it to be entertaining. The further you progress, the more items you will need to gather, store, and process. Part of this can be automated, which in turn is best done with the right setup and placement of storage containers and processing units. A challenging aspect for some players might be finding a way to organize everything and not lose overview.
The technology trees that grant you new buildings, tools, and machines might look impossible when just starting out. But as said before, the further you advance, the better and more efficient the machines that produce heat, oxygen, and pressure get. So by the time one heat advancement in the tech tree requires a number of 1 million, you will have the machinery to reach this goal in under 30 minutes (or even way, way less). Unlocking a new building, tool, or machine and their related recipes and mechanics is exciting and regularly gives your crew a sense of challenge and progression. Some of the advancements your character can unlock feel like a game changer, especially the jetpack.
Although we still hope for an upgrade to a "real" jetpack. As it stands now, your flight height is calculated above ground level, which means that if you jump over a ledge, you will find yourself in the depths of the divide - what a letdown!