Co-op Pixels

Co-op Pixels

State of Co-op – May 2025: What a Headache

Everything Wrong With Co-op Games This May

Welcome to the State of Co-op series, where we check in on the co-op and multiplayer games released (or updated) in the past month — and document how things went.

This month was... something. From broken save files to netcode nightmares, it feels like every promising title took a detour into chaos. Below, we’ve rounded up the biggest culprits, categorized by game, and lightly roasted with love.

The Games
  • RoadCraft – Broken AI, janky vehicles, and co-op that can literally destroy your save file. Fixable, but a rocky road nonetheless.
  • Revenge of the Savage Planet – Crashes, desyncs, and busted missions plague an otherwise colorful adventure. Devs could save this with a solid patch pass — if they care.
  • Survival Machine – The title didn’t lie: it’s definitely in survival mode. Early access jank, missing systems, and shallow gameplay leave it with a long road ahead.
  • Cubic Odyssey – It wanted to be everything, but forgot to finish anything. Co-op crashes constantly, and players barely affect each other's world. Not just buggy — fundamentally broken.
  • Elden Ring: Nightreign – Asset reuse and forced 3-player parties make the multiplayer feel more like an obligation than a feature. A mod already does it better. Ouch.
  • RailGods of Hysterra – Demo feedback ignored, co-op broken, and even the standout train feature is just a glorified loading screen. This one left the station without brakes.
  • Among Us 3D – AI moderates your private lobbies, crashes abound, and voice chat is... chaotic, to say the least. Motion sickness is just the bonus round.
  • Fantasy Life i: The Girl Who Steals Time – Single-player? Not bad. Co-op? Basically a 30-minute trial locked behind refund windows. Oversold and underdelivered.
(Dis)Honorable Mentions
  • Infinity Nikki 1.5 – The "Bubble Season" patch brought more bugs than bubbles. Co-op is shallow, logins are broken across platforms, and support has ghosted.
  • Bitcraft Online – Delayed into June, but even with the extra time, this MMO feels like it’s barely running. Bad controls, netcode, and little to do with other players.
Watch the Full Breakdown

Here’s hoping June treats us better. But just in case… we’re keeping the marshmallows handy.
Want the full details? We break down each title in our full video, so make sure to watch it!