You'll find every detail cozily tucked away below - but honestly, nothing beats experiencing HoYoverse's charming little galaxy firsthand. Check out our full breakdown video if you want the quick overview of Petit Planet, and if you prefer the written version, this article has you covered.
We got a first taste of Petit Planet during the Coziness Test - and even though one of us mostly watched from the sidelines, the experience left a surprisingly strong impression. Cozy vibes, warm visuals, and enough social possibilities to make us hopeful for the next test and the full release.
- You step into a world where you shape your own planet - from terraforming and furniture placement to character customization and atmosphere.
- You can meet other players, visit their planets, hang out, exchange gifts or blueprints, and get inspired by how they built their spaces.
- There's a public social hub (the Bazaar) with minigames - a place to dance, chat or simply mingle with strangers.
- The NPCs and "neighbors" are adorable and full of personality - they add character to a world that otherwise could feel empty.
- The overall vibe: relaxed, cozy, and ideal for unwinding after a long day - nothing forcing you to rush or compete.
From the moment I loaded the game, Petit Planet felt inviting: bright pastel colours, gentle music, comfortable UI - everything screamed "take your time." As someone who loves games like Animal Crossing: New Horizons, I appreciated the familiarity. But there were also fresh ideas that other cozy games don't explore - and I found those pretty refreshing. Nox (who doesn't usually play cozy sims) watched over my shoulder and still remarked how soothing and chill it all felt.
- Social hangouts work: Visiting other planets, chatting, exchanging gifts - these interactions felt natural and fun.
- Customization & creativity: From terraforming to furnishing, there's a lot you can do to make a planet your own. I spent a good while just messing around, building playful obstacle courses and imagining little game ideas.
- NPC/neighbours charm: Meeting a neighbour, getting a cute plushie gift, deciding to build them a home - for a beta, the characters already felt alive and memorable.
- Chill downtime: The Omni-Gallery - a place to show off your collected creatures - felt like a cozy little museum. Walking around under soft lighting with a relaxed camera and no pressure: exactly the kind of chill I signed up for.
- There's no shared building or collaborative terraforming - even if you visit a friend's planet, you can't add decor or help with chores. Big missed opportunity for cooperative creativity.
- Voyages and planet-upgrading currently seem solo-focused. I'd love to see crewed exploration or shared planet progression in future builds.
- The Bazaar is fun, but feels a bit light - after 10–15 minutes it becomes repetitive. More minigames or rotating maps would help keep it fresh.
- Some comfort-features (like NPC interactions or chat) could feel more engaging with voice acting or scripted responses - the current vibe is nice but leaves room for personality.
Petit Planet isn't just another cozy sim - even in this early state, it shows promise. It's ideal for anyone who wants a relaxing, charming escape: build, hang out, stroll through galleries, meet quirky neighbours. For solo or casual co-op play, it works great. If the developers lean into co-building, shared progression, and deeper social features, this could easily become a staple for cozy co-op sessions.
Would I play it again? Definitely - and next time I'll hope to bring Nox along for the ride.