And this is one of the aspects, where the multiplayer aspect of Core Keeper shines: sharing the workload needed to progress further and dividing tasks while still going for the same goals and working together. In our playthrough, we divided some of the tasks to be more time-efficient. While one of us tended to the farming plots and cooked meals, the other gathered materials, crafted more advanced gear for us and - automated part of the gathering. By midgame, you are able to place mining drills at special mining spots that are unlimited. Those can be connected to conveyor belts to help you automate some of the work and save you the time of running around hunting for resources.
With that in mind, playing at least as a duo also lowers the game’s difficulty. The host has to choose the game’s general difficulty before starting a new game. This decision influences the overall difficulty, of course. But sharing your tasks, exploring and fighting together makes it so much more enjoyable. If you are playing with the maximum amount of players, which is 8, you will most likely never have an empty storage ever again.
We enjoyed the design of the boss enemies and the fights themselves. Each fight felt unique and required a strategy, preparation of resources and sometimes even of the arena itself and teamwork. For some battles, you really have to think outside the box and get creative to counter your enemies’ skills. Some of those bigger boss encounters did lean a bit more to the overpowered side though (or a skill issue on our side?). So we waited longer than what felt to be the intended time to challenge a boss just to have better gear. The downside of this is, of course, outdated loot and postponing your progress for a while.
A bit disappointing for some groups playing together might be the fact, that regarding the best equipment in the game, some of you might have to do without. There are currently only 3 legendary weapons and one legendary tool. Unfortunately, each one of them requires a unique item to craft with one instance per world. Other than those, any type of equipment, tools and weapons can be farmed, forged or crafted for everyone in your co-op group.
Rock-Solid Replayability
One of Core Keepers strengths is its replay value. The world map is generated procedurally and was said to extend infinitely during Early Access. With the 1.0.0 launch, fixed maximum borders were implemented. When using seeds on world generation, players are now able to recreate exact copies of previous worlds, with boss fight arenas and key points of interest being at the exact same spot. The map might feel smaller now, but to make up for that, lots of new scenes were added into the game, to make exploration more exciting.
If you enjoy exploration and completion, you will get a lot of playtime out of the rather low price of the game. As resources are limited (aside from some mining nodes which do not deplete) and will not respawn, you will have to set out regularly in search of materials for your progression, building plans and to stock up.
We set ourselves some goals which kept us interested for a very long time. For example: setting out in all directions, laying mining tracks to every biome, securing at least one node for every type of ore, building a big garden with all plants available in the game and building little rooms themed after our favorite biomes near our base camp. Aside from this, there are also achievements for all achievement hunters out there, leveling all skills on your skill tree to 100, uncovering (all of?) the world map and so on.
Take alle the time you want and need
If you prefer just getting your toes wet a bit and not sticking around for a longer time, one playthrough will take around 20 to 40 hours. This depends strongly on how easily you are side-tracked by shiny and interesting things and how straightforwardly you follow the main objectives given to you by the Core. Otherwise, if you enjoy your time in the underground, you will have a long time of fun and exploration ahead of you. Especially, since the developers announced that Core Keeper will still receive free updates after leaving Early Access on August 27, 2024. There are also time-limited seasonal events like Christmas and Halloween that reward special items. Good news if you enjoy a nice all-year christmas/halloween or easter-feeling: you may also activate those outside of their event period by using the "Override season" option in your game's settings.